Exoprimal platforms6/24/2023 ![]() ![]() well, who is better at killing dinosaurs. ![]() I’m not a huge fan of this from a design standpoint if the big selling point of the game is killing dinosaurs, then the deciding factor in a match should be. Another match had the inverse outcome, where the other team eventually got several objectives ahead of us, but we managed to come back simply because we dominated the PvP phase at the end. ![]() And it has no shame about doing this, either one round saw my team get so far ahead (about a full minute) that the opposing team got three different dinosaur spawns. And since this is the final objective, what this generally means is that, unless one team is substantially out in front of the other, the actual determinant of the contest is not which team is better at killing dinosaurs, but rather, other players.Įven on those rare occasions when your team gets such a sizable lead that you would be able to finish moving your object before the other team is in range, Exoprimal will pull some Mario Kart-esque shenanigans and flat out spawn in very powerful dinosaurs controlled by players on the other team that will slow you down. You can stop the other team from moving their object or steal cubes they’ve collected by killing them. The twist is that, once you reach this final objective, both teams spawn in the same area, and members from opposing teams can very much interact with each other by way of bullets to the head. This description turned out to be only partially true, however, as once a team finishes the last dinosaur wave, they're transported somewhere else and have to engage with an entirely different objective, such as picking up a variety of cubes or defending a slow moving transport. The first mode, at least for me, showed up far more commonly than the second, and was part of the “Wargame,” in which two teams of five players are told by an overseeing AI that they will compete to see who can kill several waves of dinosaurs the fastest. The beta test for Exoprimal consisted ostensibly of just one “game mode,” although it occasionally broke off into a separate challenge. One of the more interesting elements is you can swap classes mid match, which expands variety and also allows for some interesting team composition switching on the fly. The two offensive classes were the most enjoyable during my time with the game, but the supports had their merits as well. Dodging, shooting, and using special abilities all work nicely, and blowing up a bunch of dinosaurs with a well-placed grenade or diving in to slice up a group of velociraptors doesn’t get old.Ĭlass variety is an important element of any team shooter, and the Exoprimal beta did deliver pretty well on this front, with a ranged assault class, a melee class, a tank, and a healer. Exoprimal is based around piloting one of a series of mech suits, and the moment to moment gameplay definitely handles well. Right off the bat, the general controls certainly feel good. Did this limited window indicate that Exoprimal is Capcom’s next big hit, or is it another worrying sign that the highs of the late 2010s may not have carried over into the 2020s? More relevantly, it held a closed beta at various points over the last month, which I got to participate in. Scheduled to release in 2023, the game sells itself as a team-based dinosaur shooter that is totally definitely not the same thing as Dino Crisis. On top of that, the Resident Evil 3 Remake was pretty disappointing on all fronts and Devil May Cry 5’s Special Edition was just plain lazy.Įnter Exoprimal, the latest big budget title from Capcom. Resident Evil Village and Monster Hunter Rise were, by my assessment, both solid titles held back by some conflicting design choices and a relative lack of content, respectively. The company's output certainly hasn’t been bad, far from it, but after the incredible highs of the late 2010s with titles like Resident Evil 7, Devil May Cry 5, Resident Evil 2 Remake, Monster Hunter World, and Devil May Cry 3 for Switch, it feels like things have tapered off a bit. I’ve been a little worried about Capcom as of late. By Paul Broussard, posted on 09 August 2022 / 2,236 Views ![]()
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